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Custom Game Engine Development

A piece of course work for EAE6320 of Division of Games, University of Utah

Graphics

- Graphics -

01

Set up the solution and dependencies.

03

Make Graphic independent with interfaces.

05

Implement game object and camera movement.

07

Create Maya plugin to import Maya models.

02

Create mesh and effect classes.

04

Make the game project submit data.

06

Create readable json file format for meshes.

08

Generate binary files at building time.
pgs

- Terrain Generation -

01

PROPOSAL - A procedural generation system in game engines.

03

Update #2 - Parameters in JSON and terrain generation algorithm.

02

Update #1 - Static mesh rendering and overall implementation plan.

04

Final Product - A Terrain Generation System.
Game Sample

- Game Sample -

01

Proposal to create a simple game sample with the custom engine.

02

A game sample and overall review for the project.

©2024 by Junxuan Hu, a gameplay programmer and technical designer.

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